A model is a tool, not a replacement for direction. The film starts where a shoot starts: with the brand’s objective, an idea and a script. The model stands in for the location, and it shapes the result about as much as the choice of camera and glass.
The hard part of generative video is holding things still between frames: a face, a pack colour, the grain of a material, the direction of the light. That is why the visual language and the key frames are agreed before generation, not discovered during it.
Assembly runs the usual way: editing, colour, graphics and sound are handled by the team that runs post-production on our shoots. The viewer should not be able to tell how the film was made.
A concept built around the brand’s objective, and a script written around what generative models do well — and what they still do badly.
References, visual language and key frames, all signed off before a single shot is generated. Reworking finished footage costs more than reworking a board.
Shot-by-shot work in generative models, holding characters, objects and light consistent from one frame to the next.
Editing, colour, graphics, sound and voice — the film is finished to broadcast standard by the same people who finish our shoots.
Durations and formats for broadcast and platforms, revisions, final masters.
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